Serial Data Protocol

Parallel versus serial communication.
Serial Data Protocol

In telecommunication and data transmission, serial communication is the process of sending data one bit at a time, sequentially, over a communication channel or computer bus. This is in contrast to parallel communication, where several bits are sent as a whole, on a link with several parallel channels.

Serial communication is used for all long-haul communication and most computer networks, where the cost of cable and synchronization difficulties make parallel communication impractical. Serial computer buses are becoming more common even at shorter distances, as improved signal integrity and transmission speeds in newer serial technologies have begun to outweigh the parallel bus's advantage of simplicity (no need for serializer and deserializer, or SerDes) and to outstrip its disadvantages (clock skew, interconnect density). The migration from PCI to PCI Express is an example.

In asynchronous serial protocols such as RS-232, the frame consists of one start bit, seven or eight data bits, parity bits, and stop bits. A timing diagram for an RS-232 frame consisting of one start bit, 7 data bits, one parity bits and two stop bits is shown below in figure 24. Note that the exact structure of the frame must be agreed upon. Serial Communication Protocol. A protocol is an agreement between two parties about how the two parties should behave. A communication protocol is a protocol about how two parties should speak to each other. Serial communication protocols assume that bits are transmitted in series down a single channel.

Cables[edit]

Many serial communication systems were originally designed to transfer data over relatively large distances through some sort of data cable.

Practically all long-distance communication transmits data one bit at a time, rather than in parallel, because it reduces the cost of the cable. The cables that carry this data (other than 'the' serial cable) and the computer ports they plug into are usually referred to with a more specific name, to reduce confusion.

Keyboard and mouse cables and ports are almost invariably serial—such as PS/2 port, Apple Desktop Bus and USB.

The cables that carry digital video are almost invariably serial—such as coax cable plugged into a HD-SDI port, a webcam plugged into a USB port or Firewire port, Ethernet cable connecting an IP camera to a Power over Ethernet port, FPD-Link, etc.

Other such cables and ports, transmitting data one bit at a time, include Serial ATA, Serial SCSI, Ethernet cable plugged into Ethernet ports, the Display Data Channel using previously reserved pins of the VGA connector or the DVI port or the HDMI port.

Serial buses[edit]

RS-232 connector.

Many communication systems were generally designed to connect two integrated circuits on the same printed circuit board, connected by signal traces on that board (rather than external cables).

Integrated circuits are more expensive when they have more pins. To reduce the number of pins in a package, many ICs use a serial bus to transfer data when speed is not important. Some examples of such low-cost serial buses include RS-232, SPI, I²C, DC-BUS, UNI/O, 1-Wire and PCI Express. In IC, serial bus may be typically implemented by using multiplexer (which utilizes technique called multiplexing).[1]

Serial versus parallel[edit]

The communication links, across which computers (or parts of computers) talk to one another, may be either serial or parallel. A parallel link transmits several streams of data simultaneously along multiple channels (e.g., wires, printed circuit tracks, or optical fibers); whereas, a serial link transmits only a single stream of data.

Although a serial link may seem inferior to a parallel one, since it can transmit less data per clock cycle, it is often the case that serial links can be clocked considerably faster than parallel links in order to achieve a higher data rate. Several factors allow serial to be clocked at a higher rate:

  • Clock skew between different channels is not an issue (for unclocked asynchronous serial communication links).
  • A serial connection requires fewer interconnecting cables (e.g., wires/fibers) and hence occupies less space. The extra space allows for better isolation of the channel from its surroundings.
  • Crosstalk is less of an issue, because there are fewer conductors in proximity.

In many cases, serial is cheaper to implement than parallel. Many ICs have serial interfaces, as opposed to parallel ones, so that they have fewer pins and are therefore less expensive.

Serial Data Protocol Pdf

Examples of architectures[edit]

  • ARINC 818 Avionics Digital Video Bus
  • Atari SIO (Joe Decuir credits his work on Atari SIO as the basis of USB)
  • CAN Control Area Network Vehicle Bus
  • ccTalk Used in the money transaction and point-of-sale industry
  • CoaXPress industrial camera protocol over Coax
  • DC-BUS communication over DC power lines
  • DMX512 control of theatrical lighting
  • Fibre Channel (high-speed, for connecting computers to mass storage devices)
  • InfiniBand (very high speed, broadly comparable in scope to PCI)
  • I²C multidrop serial bus
  • MIDI control of electronic musical instruments
  • RS-232 (low-speed, implemented by serial ports)
  • RS-422 multidrop serial bus
  • RS-485 multidrop multimaster serial bus
  • SDI-12 industrial sensor protocol
  • SONET and SDH (high speed telecommunication over optical fibers)
  • SpaceWire Spacecraft communication network
  • T-1, E-1 and variants (high speed telecommunication over copper pairs)
  • Universal Serial Bus (for connecting peripherals to computers)
  • UNI/O multidrop serial bus
  • 1-Wire multidrop serial bus

See also[edit]

  • High-Level Data Link Control (HDLC)
  • Universal asynchronous receiver/transmitter (UART)

References[edit]

  1. ^'Circuit Implementation Using Multiplexers'. www.ee.surrey.ac.uk. Retrieved 2019-04-30.

Flarm Serial Data Protocol

External links[edit]

Serial Data Protocol 2017

  • Serial Interface Tutorial for Robotics (contains many practical examples)

Serial Data Communication Protocols

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