Atomic Bomberman | |
---|---|
Developer(s) | Interplay Productions |
Publisher(s) | Interplay Productions |
Designer(s) | Jeremy Airey Kurt W. Dekker |
Series | Bomberman |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Arcade, maze |
Mode(s) | Single player, multiplayer |
Dec 31, 2011 Atomic Bomberman is a pretty spruced up offering in the franchise. The graphics are incredible and eye-popping, the music is catchy and techno-y (However, sadly, there's no music during play), and the atmosphere in general is just pretty awesome. Atomic Bomberman is the first game of the Bomberman series to be developed for Windows. Released in 1997, unlike the other titles was developed by Interplay. The game offers a lot of fun in multiplayer mode. Up to 9 players, either controlled by humans or by the computer AI, can play against each other.
Atomic Bomberman is a game by Interplay Productions for the PC that was released in 1997. It was the first original Bomberman game to be developed for Windows, and the second game of the series made for the PC, following 1992's Bomberman.
The game is relatively unusual in the Bomberman series, as it was officially licensed from Hudson Soft and developed by an American team. Most titles in the series were developed in Japan. It has a different look and feel compared to other Bomberman titles as a result (despite basic gameplay being unchanged), using pre-rendered 3D characters and backgrounds as opposed to hand-drawn animated sprites, techno-inspired background music and the extensive use of voice samples during gameplay. The voice clips are by voice actors Charlie Adler and Billy West.
Gameplay[edit]
Atomic Bomberman can be played in either 'classic' or 'enhanced' mode.[2]
Level editor[edit]
The game includes a hidden level editor which allows the player to edit existing maps as well as create new maps. Maps used by the game are in the form of 'scheme files' (.sch filename extension). The map editor is a simple interface, showing the map, dotted with different colors (0 to 9) to represent player spawns. A function called DENSITY chooses how 'dense' the collection of breakable items are. The Powerup Manager chooses the list of powerups to be included, how often, whether they can be destroyed and what happens when two conflicting powers are picked (such as Bomb Splooge versus Glove). The editor also sports a basic graphic interface: the player can switch between the 'Green Acre' theme and a monochrome, patterned representation.
Development[edit]
Atomic Bomberman was built from the code for Super Bomberman 3, which publisher/developer Interplay Productions licensed from Bomberman franchise owner Hudson Soft.[3] Project leader Jeremy Airey commented, 'We're trying to make [Bomberman] a little more modern, but we don't need to change the way it plays at all.'[3]
The development team had ambitions of the game supporting twice as many players as any other version of the game, until the release of Saturn Bomberman (which supports up to ten players) made this goal unrealistic.[3]
The game is infamous for having lots of vulgar voice samples in the game's files. These voice samples do not play in the final game.[4]
Reception[edit]
Trent Ward gave the game a 5.7 out of 10 in GameSpot. He commented while the humorous death animations and customizable characters and rules are admirable additions to the series, the online multiplayer's jerky play and odd glitches greatly compromise the most important aspect of the game.[5]
References[edit]
- ^http://www.gamefaqs.com/pc/196667-atomic-bomberman/data
- ^'Atomic Bomberman'. GamePro. No. 105. IDG. June 1997. p. 58.
- ^ abc'NG Alphas: Bomberman'. Next Generation. No. 27. Imagine Media. March 1997. pp. 48–51.
- ^'Atomic Bomberman/Unused Voice Clips/Filthy'. TCRF. Retrieved 15 September 2019.
- ^Ward, Trent (August 15, 1997). 'Atomic Bomberman Review'. GameSpot. Retrieved 5 June 2019.
External links[edit]
- Atomic Bomberman at MobyGames
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41 comments about this wish
I loved the intro. Would be nice to play this great game from my past again. Played Bomberman at the gamescom this year in the retro corner, it was so epic.
This game runs on Windows 10....
Best game ever. I must have it legit.
I need this game!
This game has one of the best multiplayer ever of its kind. C'mon GOG!
This would be an instant buy for me. Love this game, lost so many hours to it.
I need it.
Really great game. Who ever played multiplayer need it also today.
Now if anyone will do Mac version with working multiplayer on this - will be Legend around internet
Yes please!
!Yes4This! Why isn't this on Gog alreadyI I still got the original disc version. <br /> A slighlty patched version for modern machine (Internet multiplayer--;;)
Had great times playing this game! If this game had TCP/IP rather than IPX/Modem play it'd be even better!
I hope they make this happen.
Id love to see this game too, I used to play it so much and I still would play it if it would run on 64-bit operating systems since 64-bit operating systems are about all thats available anymore when buying new computers.
I remember having a blast playing this with my cousins. The cartoon deaths also add to the fun.
I want this game so hard *-*
Would be a very fine addition to the GOG catalogue which is missing local multiplayer games. This may actually be among then best 'one machine' games for PC ever. Bomberman at its best, improved with pretty animations, a crazy announcer (voiced by Billy 'Fry' West, I believe) and heavily customizable gameplay. Also the AI is pretty good, so it's fun, no matter whether you have friends or don't.
Atomic Bomberman Network Game
Comment burried. Unhide. .This is one of great Good old game that has killing game play and addictive little something that push you to play over and over again =D